Troubadour - Tradition of the Hellcantor
The Hellcantor is a troubadour touched by infernal power, who can spray hellfire around the battlefield.
Fighter - Houndmaster
The Houndmaster is a warrior who knows the value of a steadfast ally - so well, in fact, that they’ll train those allies up from pups.
Monk - Way of the Rift
The Way of the Rift is a monk whose meditative practice teaches them about the very fabric of the universe - specifically, how to tear that fabric and hurl themselves from one end of the battlefield to the other!
Paladin - Oath of Restlessness
The Oath of Restlessness is for champions of death, twisted paladins whose oath leads them to explore necromantic powers instead of seeking divine favor.
Sorcerer - Ghost-Touched Origin
This is the v1.0 update of my Ghost-Touched Origin, a sorcerer who walks the line between life and death and draws upon deathly energies to fuel their magic.
Druid - Circle of the Sands
The Circle of the Sands is for desert druids, wandering the desolate places of the world and bringing them to life!
Swashbuckler v0.9 - Code of the Inquisitor
Inquisitors are holy swashbucklers, empowered by the divine to seek out their enemies.
Barbarian - Path of the Risen
The Path of the Risen is for barbarians who already died once, and decided it was not to their liking.
Wizard - Order of Ferromancy
The Order of Ferromancy is for wizards devoted to metal magic, creating and shaping metal to control their world!
Rogue - Fencer
The Fencer is an update and improvement on the Swashbuckler rogue; a canny combatant who can dodge attacks for days before driving the blade home!
Sorcerer - Spider-Blooded Origin
A Spider-Blooded sorcerer may be revered, they may be despised, but they are definitely feared. Their specialty is spinning webs (always literal, sometimes metaphorical), poisoning their enemies, and generally lurking just out of sight, waiting to pounce.
Druid - Circle of Consumption
The Circle of Consumption is for druids who are in the process of forgetting how to be human, and only ever want to be a swarm of ravenous insects. Great at parties!
Monk - Way of Predation
The Way of Predation is for monks whose meditative practice has focused on the secrets of undeath, and the power wielded by might vampires.
Species - Spiderfolk
Plenty of people have made spider races before - but none have ever been as adorable, or as quietly dangerous, as this.
Monk - Way of Progress
The Way of Progress is for monks who've meditated on the ancient ways, and concluded that it's all a bit, well, ancient. You're still perfectly able to use the tools of your more staid brothers and sisters, but you're not afraid to whip out a smoke grenade or shock generator when the situation calls for it.
Wizard - Order of Geomancy
The Order of Geomancy is for wizards who seek to map leylines the world over, and tap invisible lines of force to amplify their own power!
Warlock - The Great Tree
What happens to a would-be adventurer who just wants to honor the natural world? The warlock who pledges their soul to protecting the trees?
Barbarian - Path of the Tidebringer
Wouldn't it be nice to live by the sea? Maybe show others how great it is, by making a lot more sea? And if they don't appreciate it? You'll make them appreciate it. Time to walk the Path of the Tidebringer!
Ruin-Touched Lineage
The Ruin-Touched lineage is for characters who are blessed by chaos, those imbued with an entropic spark and bearing bad luck onto all they meet.