Rogue - Fencer

Duelist, by Trung Tin Shinji

The Fencer is an update and improvement on the Swashbuckler rogue; a canny combatant who can dodge attacks for days before driving the blade home!

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Now, there are plenty of folks who will say that the Swashbuckler rogue doesn't need replacing; it's fun, it plays pretty well, and scratches a good itch for people. But I've got three beefs with it that make it worth replacing:

  • I stole its name for my Swashbuckler class, so I need to rename it. And it eats a lot of thematic space for a relatively small concept; there's a reason I've put a whole class into its niche.

  • Honestly, its higher-level features are a little snoozeworthy; level 3 provides 90% of its cool stuff.

  • The Swashbuckler deserves to be freely available; as we move forward into the post-WotC future, it should be easy to share and republish cool content.

Design-wise: The Fencer aims to hit the fantasy of "melee-first rogue" from its own direction. Effortless Charm provides a little utility and a lighter step to initiative rolls. Swaggering Step enables your melee-forward fighting style, drawing opportunity attacks and then using Sneak Attack after the enemy misses. Deadly Eye gives you a solid enhancement to your sneak attack, and Untouchable Swagger improves your defenses even further. And Drive the Point gives you tools both to guarantee a hit, and, when the situation is right, to guarantee a Deadly Eye.

As always, you're invited to come discuss and offer feedback here or on Discord!

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